Website powered by

Battle Axe

I drew the concept, blocked the model out, finished the base high-poly. Then I took the model to ZBrush to take the details further. After I created a hero prop low-poly, baked my normal and complete map. Finally I hand painted the other textures(Diffuse, Roughness, Metalness, and Emissive).

Textured Low Poly

Textured Low Poly

Textured Low Poly

Textured Low Poly

Battle Axe

High Poly after ZBrush detailing.

High Poly after ZBrush detailing.

High Poly after ZBrush detailing.

High Poly after ZBrush detailing.

My Original Concept

My Original Concept

Concept Turn Around

Concept Turn Around

Early High poly Wire-frame.

Early High poly Wire-frame.

High poly before ZBrush.

High poly before ZBrush.

Texture Maps

Texture Maps